Caustic SDK for ray tracing rendering

I think it is a interesting reource for who want to do ray tracing, go here: http://www.caustic.com/ . the SDK is only for windows vista and 7 for now , but they plan to release also SDK for Mac and Linux OS. the sintax code is very close to OpenGL (is based on OpengES) is called OpenRL. Basically you use the same code for OpenGL but instead of gl…suffix you use rl…( instead glEnable(…), but rlEnable(…)) it render in real time raytracing. The company made products like Brazil a plugin for 3dsMax and Rhynoceros. Instead the SDK is free for noncommercial and commercial product. The SDK ncludes examples, tutorials, a modified version of glut library and OpenRL source code. I wonder if it is possibie use it with openframework and how I could do it. Someone could give me pointers on how to do this? I guess we have to make changes and ofBaseApp ofAppGlutWindow (or maybe not) or in ofConstant.h. Maybe i should do a test and then I’ll know…
Best regards