Hey community.
I’m updating some code from of 0.93 to 0.10. And I’m facing this error related, I guess, with new glm math.
On this conversion:
ofMesh mesh;
(…)
ofVec3f * vecs = mesh.getVerticesPointer();
On of 0.10.1, I get the next error:
error C2440: ‘initializing’: cannot convert from ‘V *’ to ‘ofVec3f *’
Is there an easy way to do this conversion without having to change to glm::vec3??