I’ve got some problems with unstable timing in 0.05.
I use a threaded object to control a step sequencer. I’ve tried two different version, in both cases the timing is unstable.
In the first version, I used the update function, checking for time changes in the thread and then (if changed) sending the new time to the methods that needed it.
In the other version I set up a vector distributing the time to the methods directly.
The second version was actually more unstable than the first.
Could a callback function provide more stable timing?
How would I best do this?
Or is there another way of doing it?
I’ve tried using a callback function, but didn’t really understand how to do it…
Maybe someone could post an example?
I’m aware that timing is much better in version 0.06, but I’m working on a big project for my masters degree and don’t have time to convert my project now.