Calculating the width of an 3D object (ofx3dModelLoader)

I’m looking for a way to calculate the width of my 3D object. The width of the bounding box is fine, since I don’t need it to be pixel perfect.

In the 3dModelLoader however, the only parameters I can access are the x, y, z, rotation and scale. Or at least those are the ones I’m aware of.

Help would be much appreciated :slight_smile: