I’m trying to get an understanding of what Big Sur means for OpenGL use on apple.
It sounds like opengl will still be there for desktops, but chatting to danoli on slack it looks like native iOS catalyst apps won’t have opengl es support.
To be honest I’m at a bit of a fork in the road. The OSX OpenGL is usable but missing some nice to have things.
I’m sure it will stick around for a while but it seems ultimately a dead tech, superseded by more modern APIs.
I don’t really care about my stuff being cross platform, but I also would like to use a framework so I dont have to do all the low level glue stuff. Just wondering what other ppl are thinking/doing in apple land.
This tweet is the best I can find re OpenGL and Big Sur with a bit of googling.