I created a series of abstract art pieces using openframeworks and oil painting!
This was made with my first prototype to make programming more physical and expressive. Trying to use drawing and algorithmic logic in the same context.
I feed in live captures of oil paintings which i then use as source data to run particle simulations with. These use a variation of the boids algorithm made to read colour from an image. Code is here.
I modified OF to be a .dll with dynamic code loading functionality to allow for a fast enough feedback loop necessary to paint and code in the same session - I dev on Windows using VS 2017 so this was tough to figure out
I’d love to know your thoughts about the pieces or anything I have mentioned!
Hope you enjoy it
This is beautiful ! ! !!!
These are really compelling images. May I ask more about the relationship between the live oil painting input and the particle simulations? Are you isolating circular portions of the oil painting and using those as particles in a particle sim?
Good question - to isolate certain strokes essentially key a certain colour, say black, and then paint in white or other colours - that black is then used to decide what gets cropped out or not, kind of like green-screening. I then have an image that is just the paint which I then spawn particles off of.
These pics may help:
Hope that answered your question, let me know if you have any more
Thanks so much for explaining! Very interesting stuff
Super cool! Do you happen to have a video of the process of how you did it?
Thanks! I do not have a video but for my next series I am working on documenting the process, doing more screen recordings and possibly even doing some live-streams.
It’s tricky due to the process being split between painting irl, visual studio coding and then the openframeworks real-time app.
I’ll be posting updates on my instagram if your interested though
Apart from that the best is the code in the repo i previously posted and the images from my gallery page