Hey, I’m trying to add a mute function to my game. I have pointers to all of my ofsoundplayers stored in a vector in my MusicHandler class, and a separate vector of their volumes.
here’s my mute code:
void MusicHandler::mute()
{
if (!MUTE)
{
trackVols.clear();
for (int t = 0; t < allTracks.size(); t++)
{
trackVols.push_back(allTracks[t]->getVolume());
allTracks[t]->setVolume(0);
}
}
else
{
for (int t = 0; t < allTracks.size(); t++)
{
allTracks[t]->setVolume(trackVols[t]);
}
}
MUTE = !MUTE;
}
in testApp I just have an on keypress ‘m’, musichandler.mute(). I’m getting a bad access on that line, although it does seem to be entering the mute function.
Any obvious issues here? Am I overcomplicating this?