I’ve been experimenting with using Steam Audio SDK (Phonon 3D) in OF 0.9.3. I was able to compile a simple example. You speak into the microphone and the sound is spatialized so that it sounds like it’s coming from the right. From the result, I could tell the sound source did come from my right, but the sound seems very distorted and high-pitch.
I’m not very familiar with audio programming, so any help is greatly appreciated!
Here’s the source code https://github.com/cuong3/testSteamPhononOF
Link to the C API https://valvesoftware.github.io/steam-audio/downloads.html
(I’m on Windows 10, using Visual Studio 2015, OF 0.9.3, x64 build).