assimp mostly works great in 0.7 on iOS but tiled textures do not work.
My hack to get this to work was to change all instances of GL_CLAMP_TO_EDGE in the base library to GL_REPEAT. However the assimp library should probably check the texture coordinate ranges and set this on a per-texture/per-object basis.
Hi, I just found this thread because I was running into this problem as well. My solution was to change the wrap mode from within the addon itself:
within the draw function in the for loop
I have also run into this problem using the assimploader addon, but the hack mentioned above does not work for me. I am still a bit unclear how the ofTexture works and how the assimploader reads in the texture tiling information from the model which in my case is a .dae exported from Blender 0.62.
I am working on a Mac OSX 10.6.8 OF 0.71
I will try to study this a bit further but any pointers would be welcome.