I’ve got jgp working, but I can’t seem to tell if compressed pvr files are supported? Any examples someone can share?
they are not supported in the core of openframeworks as far as I know. I got it working on my project by using the texture handle returned by this sample code: http://developer.apple.com/library/ios/#samplecode/GLTextureAtlas/Listings/Classes-PVRTexture-m.html
OK, thxs. I got it working by using some files from another C++ library, OolongEngine. OolongEngine has several classes that are pretty much self-contained and wrap the functionality you referenced. (http://code.google.com/p/oolongengine/)