I am working on a 20ft x 20ft physical game for an academic project. The users are inside the game and it is ceiling projected on to the floor. The project requires me to use 3D models where the user interacts with it - generally catching these animated virtual objects. I wanted to know the community’s thoughts on the approach i can take.
- Should i animate the 3D model in Blender and call specific animations in Openframeworks?
or - Should i only model in Blender, then use OF to animate it.
I understand the second method is much more difficult since i will have to get specific group of skeleton / meshes but provides me much more control over the interaction.
What are the Pros and Cons for each of these methods? How do you guys generally go about doing this sort of project? What libraries do you use for skeletal system, I have seen Assimp and OpenNi. I am a single designer / developer. I would like something which is easier to get started.
Thanks in Advance