I have been developing a small game for a while using OF, and up until now I have been using simple 2D textures in the shape of a circle to represent planets. These textures are not from a file, but made during startup.
I’ve looked around for some info on applying a texture to a Sphere, but so far have been unable to do much with what I have found.
To draw a Sphere I have been been able to use either:
glutSolidSphere(100,10,10);
and this doesn’t require any other supporting code
or:
// before setup
GLUquadricObj *quadratic;
// in draw
quadratic = gluNewQuadric();
gluSphere(quadratic, 100.0, 20, 20);
but I haven’t been able to get any binding code to work.
Is there an easy way to apply an ofTexture to a Sphere?