libc++abi.dylib: terminate called throwing an exception
Anyone got any ideas? Some screenshots below…
Many thanks
libc++abi.dylib: terminate called throwing an exception
Anyone got any ideas? Some screenshots below…
Many thanks
Ok more digging around, it seems to be ofSoundPlayer causing the issue.
If I take emptyExample, build run and then press the home button, no crash.
If I add to testApp.h :
ofSoundPlayer testSound;
thats it, then the above happens.
Any ideas? Thanks
If using an addon works for your case, it might be worth it to check out julapy’s ofxiOSSoundPlayer (https://github.com/julapy/ofxiOSSoundPlayer/), since it’s a pretty lightweight wrapper around apple’s own AVAudioPlayer, which should Do The Right Thing.
so I just put some print statements into ~ofxOpenALSoundPlayer :
ofxOpenALSoundPlayer::~ofxOpenALSoundPlayer() {
printf("~ofxOpenALSoundPlayer\n");
unloadSound();
numSounds--;
printf("~ofxOpenALSoundPlayer 1\n");
soundPlayerLock.lock();
printf("~ofxOpenALSoundPlayer 1a\n");
for(int i=0;i<soundPlayers.size();i++)
{
printf("~ofxOpenALSoundPlayer 2\n");
if(soundPlayers[i] == this)
{
printf("~ofxOpenALSoundPlayer 2a\n");
soundPlayers.erase(soundPlayers.begin()+i);
break;
}
}
printf("~ofxOpenALSoundPlayer 2b\n");
soundPlayerLock.unlock();
printf("~ofxOpenALSoundPlayer 3\n");
if(numSounds==0) {
closeSoundEngine();
soundPlayers.clear();
}
printf("~ofxOpenALSoundPlayer 4\n");
}
and when i press the home button i just see…
~ofxOpenALSoundPlayer
~ofxOpenALSoundPlayer 1
libc++abi.dylib: terminate called throwing an exception
I’ve been getting the same issues.
I usually get crashes at:
closeSoundEngine();
you might try commenting that out and see if you still get crashes.
right, ive just found the issue and solution here
i copied in the lasted ofxOpenALSoundPlayer.cpp from that commit and seems to solve the problem. Quite a critical fix for anyone using iOS.
thanks