Generally you can do animation with both pixels and vector graphics and many people happily combine both approaches. Primarily this is a style issue like watercolors versus pencil drawings
It also depends if you want to reuse content or actually generate it. I kind of assume you want to be generating the stuff. In this case I know lots of people who work primarily with pxelarrays but probably more who use a vector approach or both. A rule of thumb is probably that is hard to get around vectors for 3d and/or depictive imagery.
You will also find that both terms are really loose concepts when getting messy with the code. For example you can use vector math to navigate a pixel array.
I was thinking of doing something like tweening that involves all sorts of vector operation on a bitmap.
In OpenGL is there any function that allows us to do just that without manually coding ourselves? :lol: I heard there is one in DirectX…though I haven’t used it before.
On the other hand, for example if I want to do Mickey mouse interactive animation…I was thinking how will OpenFrameworks fit into the picture…hmmm.
Somehow I feel Transformers movie producers are smart in a way to go 3D. Imagine using Illustrator for that or screen capture approach…Sounds like a lot of work.