The third iteration of Anima is going to be exhibited this Saturday(7.11.2015) in the Van Gogh Museum, Amsterdam. Don’t miss it if you’re around.
Anima was created using a combination of custom tools and software. Both the visuals and sound are generated in real-time and respond to a Kinect tracking system that analyse presence and movement in its surroundings.
The visuals are generated through a custom software written in openframeworks and OpenlGL that outputs a spherical distorted texture which is projected from the inside using a ultra wide lens into a PufferSphere 360º display. The audio of the piece is based on a custom Max/Msp patch that runs on Ableton Live, sounds are captured, triggered, amplified and captured again in arbitrary time intervals, as an offset feedback loop, resulting in a sonic landscape of mixed past and present audio layers from the audience and the surrounding space.
More info about the project can be found in the following link: