Hey, I’ve just started trying some post processing addons such as ofxBloom and ofxPostProcessing but every time I get some aliasing problems when using the addons. Here are two pictures to compare.
I do not know the addons you mentioned, but check the sample resolution of the FBO.
This is some code that I have around in an old project
ofFbo::Settings settings;
// https://forum.openframeworks.cc/t/fxaa-or-similar-antialiasing-using-glsl-1-5-gl-3/16282/6
settings.numSamples = 4; // try 8 if your GPU supports it.
settings.useDepth = false; // set it to true if you are going to use meshes and need the depth, otherwise false is ok for raymarching
settings.width = ofGetWidth();
settings.height = ofGetHeight();
fbo.allocate(settings);
aw its completely my bad, I thought I had tried different versions of GL but I hadn’t. It works fine with GL2 but not with GL3.2 the dev mentioned “Add support for ofGLProgrammableRenderer with version 150 shaders” in the todo list, I’m really sorry for wasting your time