I’ve been playing around trying to draw some simple curved lines but am struggling to get anything that looks decent – there are always rough looking artefacts. I wonder if anyone has any advice for how to approach this?
Right now I’m using an
ofPolyLine and it’s
bezierTo() function. I also tried the combo of
ofCurveVertex() instead but with the same results.
I also tried adding
ofEnableSmoothing() but it doesn’t seem to make any difference.
Here are screenshots of the sort of thing I’m seeing with line width set to 6. You can see that the artefacts move as the line is rotated – they don’t seem to relate to where the vertex points are.