I’m using ofMesh to create a plane in 3d with lights and material. I want to further add some roughness to the plane with a normal map. Looked around the forum for an example along the same lines, and I’ve got this link so far - Specular mapping
Looking at a shader example to add this to the plane. Here is the normal map i want to use on the plane.
Thanks in advance,
It’s a great forum. Cheers!