Adding a Normal map to a simple plane

Hello everybody,

I’m using ofMesh to create a plane in 3d with lights and material. I want to further add some roughness to the plane with a normal map. Looked around the forum for an example along the same lines, and I’ve got this link so far - Specular mapping

Looking at a shader example to add this to the plane. Here is the normal map i want to use on the plane.
http://www.opengl-tutorial.org/assets/images/tuto-13-normal-mapping/normal.jpg

Thanks in advance,
It’s a great forum. Cheers! :slight_smile:

Hi there,

What’s the problem you’ve found? Seems like you have everything you need.

If you don’t know how to use the normal map I suggest reading some tutorials on shaders.