I haven’t even looked at the official documentation for 3D touch integration, but I’m curious if anyone knows if it would be straightforward to get the 3D touch values from an iPhone 6s - have an idea for a game mechanic that could use the pressure values as a controller element. Thanks!
@thedantheman found some good info, but i need to try my hand at either hacking the core or doing it another way:
Or just ripping it out with a custom gesture like this, but then making sure the points are registered in the same order: https://github.com/openframeworks/openFrameworks/blob/ac32f4d21ec54577298f5f9ad7636623ee3c441d/apps/devApps/videoPlayerSetVolumeExampleIphone/src/VideoPlayerControls.m#L76
Awesome! We’ll have to setup another touchEvent, but this will be a good addition to 0.10.0 I think!
ofxPointer now supports all of this
UITouch on iOS stuff.