A ray tracer implementation in openFrameworks

I’ve finally finished my ray tracer implementation in openFrameworks. This is an example of the Cornell Box.

It is a basic implementation, with just one type of material supported, but:

  • It loads model through ofxAssimpModelLoader
  • It has antialiasing through supersampling
  • Multithreading, using tbb (tbb is also required)

I have added a lot of comments in the code, and in the NOTES.md there are some notes about the math behind it.

Thanks @arturo and @roymacdonald for your tips :wink:


nice! I’ll give it a try. Glad to help. :slight_smile: