A deep look inside paintings: depth-based canvas rendering

Hi there,

I’m happy to share with you all the OF community a personal project I just finished.
A Deep Look Inside Paintings.

It basically takes depth maps generated with Megadepth and 3D renders the original canvas with a depth-based focal projection basis. Although I started the code from scratch, the render engine is quite similar to meshFromCameraExample. There are several optimizations though. Apart from that, there are some cool audio-reactive animations.

Further reading in this post.
Code here, DepthPainter.


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