3DModelLoader vertices

How can I get the vertices of a model loaded with 3DModelLoader? Do I need to hack into model3DS and if so any suggestions? I see

  
  
std::vector<float> m_vertices;  
std::vector<float> m_normals;  
std::vector<ushort> m_faces;  
  

marked as private. Maybe write a public funciton in model3DS to return them? Or just make them public?

That is where the vertices are. Extending model3DS and mesh3DS adding methods to access the mesh and then the vertices them is probably the best/friendliest way to do it so you don’t end up with something that you have to merge later if any changes are made to the addon.