3D Texture / GPU based slit scanning

Has anyone played with 3D textures in oF? I’m interested in developing a GPU version of https://github.com/obviousjim/ofxSlitScan/ that will provide increased performance when running at 1920x1080. Something similar was discussed in the cinder forums a while back: https://forum.libcinder.org/topic/using-a-volume-texture-for-slitscanning. Thanks!

Check out ofxVolumetrics! Not sure if it uses openGL 3d textures or just plain GLSL magic.