I’m trying to map a 3d scene to real world objects. The 3D scene is a model of the real world surface so I tried to just set the perspective just right with ofCamera. That was way difficult…
I’ve done mesh warping with flat images before but nothing like this. Is there something like 3D mesh warping where I could just drag the corners of the 3D objects to fit the projection surface?
Or should I try something completely different? I don’t even know what to google.