Hi!
How can i use two full HD monitors with one canvas in osx? I want a 3840px width extend in two screens without cut. It is possible?
EDIT: obviusly i have the two screens connected to my macbook in “extend” mode.
In your main.cpp setup the app and window like this:
ofGLFWWindowSettings msettings;
msettings.setSize( 3840, 1080 );
msettings.multiMonitorFullScreen = true;
auto mainWin = ofCreateWindow( msettings );
auto app = make_shared<ofApp>();
ofRunApp( mainWin, app );
ofRunMainLoop();
The key thing is msettings.multiMonitorFullScreen = true;
You will need to disable this in your system preferences though otherwise macOS will treat each display as its own separate space.
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Thanks a lot!