How can i use two full HD monitors with one canvas in osx? I want a 3840px width extend in two screens without cut. It is possible?
EDIT: obviusly i have the two screens connected to my macbook in “extend” mode.
In your main.cpp setup the app and window like this:
ofGLFWWindowSettings msettings; msettings.setSize( 3840, 1080 ); msettings.multiMonitorFullScreen = true; auto mainWin = ofCreateWindow( msettings ); auto app = make_shared<ofApp>(); ofRunApp( mainWin, app ); ofRunMainLoop();
The key thing is
msettings.multiMonitorFullScreen = true;
You will need to disable this in your system preferences though otherwise macOS will treat each display as its own separate space.
Thanks a lot!