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Author Topic: Boards - Interactive Magazine Cover  (Read 9935 times)
theo
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Boards - Interactive Magazine Cover
« on: March 11, 2010, 02:31:30 PM »

edit: Not sure what happened here.
but if people are looking for a link to the code and the covers - here it is: http://theowatson.com/RiseAndFall/Latest/

Also project page and video here: http://design-io.com/projects/RiseAndFall/


* riseFallTracking.png (132.05 KB, 499x345 - viewed 7136 times.)

* riseandfall-011web.jpg (51.7 KB, 600x375 - viewed 7107 times.)
« Last Edit: March 08, 2013, 09:00:45 PM by theo » Logged

Aaron Meyers
Brooklyn, NY

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Re: Boards - Interactive Magazine Cover
« Reply #1 on: March 11, 2010, 10:09:15 PM »

I get some errors when I try to build the project. I'm running 10.5.8 and Xcode 3.1.4

I'm attaching a screengrab of the errors panel...


* Picture 1.png (205.62 KB, 1065x513 - viewed 6908 times.)
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stevevarga

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Re: Boards - Interactive Magazine Cover
« Reply #2 on: March 12, 2010, 06:57:18 AM »

Man Theo this is so sick...

Amazing you're sharing all the source code, really interested in seeing how one put an app as complicated as this together...

The ferns library sounds really awesome, markerless tracking is so much cooler....


Thanks for making this all available!
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theo
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Re: Boards - Interactive Magazine Cover
« Reply #3 on: March 12, 2010, 07:24:47 AM »

Quote from: "Aaron Meyers"
I get some errors when I try to build the project. I'm running 10.5.8 and Xcode 3.1.4

I'm attaching a screengrab of the errors panel...

Ahh yeah sorry you have to set the active SDK to 10.5 - then it should compile fine.

Cheers!
Theo
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theo
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Re: Boards - Interactive Magazine Cover
« Reply #4 on: March 12, 2010, 07:25:39 AM »

Quote from: "stevevarga"
Man Theo this is so sick...

Amazing you're sharing all the source code, really interested in seeing how one put an app as complicated as this together...

The ferns library sounds really awesome, markerless tracking is so much cooler....


Thanks for making this all available!

No problem - the code is not 100% super clean but hopefully it is interesting to check out!
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boba

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Re: Boards - Interactive Magazine Cover
« Reply #5 on: March 15, 2010, 06:07:25 AM »

Hi Theo,

Any suggestions how to compile this on windows (specifically, ofxFernCameraDemo)?

Thanks.

---Bo
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sebben

Posts: 14

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Re: Boards - Interactive Magazine Cover
« Reply #6 on: March 17, 2010, 11:53:54 PM »

This is so amazing.

Thank you for sharing this even though it is so depressing to see in detail the complexity that others have mastered.

I guess it is all about small steps, practice, patience & determination.
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thedofl
NYC, USA

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Re: Boards - Interactive Magazine Cover
« Reply #7 on: March 18, 2010, 04:26:59 PM »

This is amazing and great source to learn of.
Thanks you for sharing source files.
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kikko
Paris - France

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Re: Boards - Interactive Magazine Cover
« Reply #8 on: March 25, 2010, 12:08:07 AM »

ooohh.. this is really fantastic
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q-o-o-p

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Re: Boards - Interactive Magazine Cover
« Reply #9 on: March 26, 2010, 09:06:17 AM »

:shock:  :shock:  :shock:  :shock:  :shock:
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saintefan

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Re: Boards - Interactive Magazine Cover
« Reply #10 on: March 26, 2010, 04:23:18 PM »

This is great! Very inspiring.
I've begun digging through the code but I'm having trouble getting it to compile in XCode version 3.0 on os x 10.5.7.
The error I'm getting is:
Invalid value '4.2' for GCC_VERSION


Has anyone had a similar issue, or knows what this means?
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theo
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Re: Boards - Interactive Magazine Cover
« Reply #11 on: March 26, 2010, 05:47:11 PM »

If you got to Project->Edit Project Settings and go down to compiler version - you could try changing it to GCC 4.0

I think its because you have an earlier version of xcode.

Cheers!
Theo
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kylemcdonald
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Brooklyn

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Re: Boards - Interactive Magazine Cover
« Reply #12 on: March 29, 2010, 07:15:08 AM »

Just had a chance to look at this... it's so good!

I like that you didn't go the standard augmented reality route, but used the magazine as a controller instead.

I like the way it looks, you really work seamlessly with Emily, it's incredible.

The subtle view-change effect is awesome.

I like the fact that, as you go further in one direction, you have to retrace your entire path to even begin exploring the other direction. It's a nice tension.

Any problems reported yet by people who have their cameras left/right flipped by default?

Are the blurry background clouds preprocessed or using blur shaders?
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theo
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Amsterdam

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Re: Boards - Interactive Magazine Cover
« Reply #13 on: March 29, 2010, 03:16:30 PM »

Hey Kyle!
Thanks so much for the nice comments!

Quote
Any problems reported yet by people who have their cameras left/right flipped by default?

Are the blurry background clouds preprocessed or using blur shaders?

Ahh no - didn't think of that ( mac users don't get such luxuries ; )

We had to do no shaders because we were a bit worried about graphic card shader issues across different types of hardware.
So the blurry clouds are preprocessed.

We did want to do some subtle DOF shaders to change where the user is focusing - might still do for another version of the project.
shaders would def be a lot of fun to hook in!

Cheers!
T
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yaya
Shanghai

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Re: Boards - Interactive Magazine Cover
« Reply #14 on: April 03, 2010, 07:20:34 AM »

it's awesome man
cannot wait to give it a try
p.s. guys in cvLAB are really fantastic! i've been studying on their papers and codes for a long time. i've also tryed to hack Fern, but always get errors. hope i can gain something through your code
thanks again theo

just tried your ofxfern
i'm using windows XP and VS2008 and got lots of errors. some are related to highgui.hpp. after solve this, i got the following errors:

1>buffer_management.obj : error LNK2019: unresolved external symbol _uncompress referenced in function "bool __cdecl load_managed_image_in_pakfile(class std::basic_ifstream<char,struct std::char_traits<char> > &,struct _IplImage * *)" (?load_managed_image_in_pakfile@@YA_NAAV?$basic_ifstream@DU?$char_traits@D@std@@@std@@PAPAU_IplImage@@@Z)
1>fern_based_point_classifier.obj : error LNK2001: unresolved external symbol _uncompress
1>bin\opencvExample_debug.exe : fatal error LNK1120: 1 unresolved externals

i guess they are because the zlib thing. but i've add the zlib.h, zconf.h, zlibstat.lib and zlibwapi.lib(version 1.2.4)
can you help me with this?

p.s. i find that OF always load a zlib.dll. so is there a way to use zlib.dll directly instead of using zlibstat.lib? maybe using zlib.dll directly can solve this problem
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