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Author Topic: cookie - genetic programming shaders  (Read 909 times)
bill automata
Memphis, TN, USA

Posts: 125

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cookie - genetic programming shaders
« on: November 22, 2011, 05:25:27 AM »



Source attached.

A code of 196 zeros and ones is uploaded to the shader.

The fragment shader then interprets the abstracted code into mathematical operations of the R, G, and B values.

You can flip each bit of the code manually and change other parameters sent to the shader.  You also get to pick whether certain operators are expressed.

I included my touchOSC file.

Uses for this program:  Flashing lights for dance parties.

* cookie-nov21.tgz (13.48 KB - downloaded 86 times.)

* page1.png (48.33 KB, 768x1024 - viewed 39 times.)

* page3.png (137.29 KB, 768x1024 - viewed 38 times.)

* 2011-11-20-15-11-55-114.png (92.39 KB, 1024x768 - viewed 38 times.)

* 2011-11-21-19-32-31-795.png (109.88 KB, 1024x768 - viewed 34 times.)
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bill automata
Memphis, TN, USA

Posts: 125

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Re: cookie - genetic programming shaders
« Reply #1 on: November 22, 2011, 02:06:05 PM »

more screens here: http://www.flickr.com/photos/billautomata/sets/72157628075951085/
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Mukei
Tokyo

Posts: 49

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Re: cookie - genetic programming shaders
« Reply #2 on: November 22, 2011, 04:33:06 PM »

Excellent!
Thank you so much.
Your shaders are a real help to learn more about this fantastic tool!
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